Combat Designer

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  • Helsinki
  • Sopimus
  • Täyspäiväinen
  • 2 kuukautta sitten
Are you an experienced combat designer passionate about building deep, readable, and satisfying action combat for mobile games?This is an opportunity to take full ownership of combat design on a third-person mobile action shooter, where moment-to-moment gameplay sits at the heart of the player experience.About the role...You will join an on-site team in Helsinki working on a mobile-first, third-person action shooter within the extraction genre. This is a hands-on contract role, initially six months with the intention to extend. You will design, prototype, and evolve combat systems from first principles through to production-ready quality, working closely with design, engineering, art, UX, and audio.This role offers real autonomy and responsibility. You will be expected to make clear design decisions, communicate the reasoning behind them, and lead the team through rapid iteration, experimentation, and refinement.What you’ll be doing:
  • Owning and driving the overall combat vision from early prototypes through to launch-quality production
  • Designing core combat systems from scratch, including weapons, abilities, enemies, levels, and moment-to-moment combat feel
  • Rapidly prototyping, testing, and iterating on combat mechanics with a strong focus on clarity, responsiveness, and mobile playability
  • Working closely with engineers to ensure combat systems are technically feasible, performant, and scalable across mobile devices
  • Collaborating with art, UX, and audio teams to ensure combat is readable, expressive, and satisfying for players
  • Driving alignment around combat direction while confidently making decisions and clearly explaining design rationale
  • Actively playtesting, gathering feedback, and using iteration and failure as tools to improve combat quality
What we’re looking for:
  • 6+ years of professional experience as a combat designer on mobile games
  • Proven experience leading combat design or building a combat system from the ground up
  • Strong understanding of third-person action shooter combat, ideally within or adjacent to the extraction genre
  • A mobile-first mindset, with experience designing deep systems that respect mobile constraints
  • Comfort working in early-stage development with high levels of ambiguity
  • Confidence to make decisions without consensus, while bringing the team along through clear communication
  • Strong cross-disciplinary collaboration and communication skills
  • A willingness to experiment, fail fast, learn, and iterate rapidly
Nice to have:
  • Experience working on live or service-based games
  • Background designing combat for mobile shooters or action games
  • Familiarity with data-informed iteration and playtest-driven development
  • Experience working in small, autonomous, highly collaborative teams
If you’re an experienced combat designer who thrives on ownership, iteration, and building mobile-first action combat from the ground up, we’d love to hear from you. Apply now, or email Andy Demetriou - ad@skillsearch.com

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